A really fun collaboration project made during a week with Attila Herczeg. I modeled, sculpted and textured the character while Attila did the shaders and effects, collaborated renders.
https://www.artstation.com/attilaherczeg
I made the base model within Maya, sculpted in ZBrush and then retopologized and UV-mapped within Maya. Baked and textured in Substance Painter and then rendered in UE4.