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Rorschach - Watchmen

A really fun collaboration project made during a week with Attila Herczeg. I modeled, sculpted and textured the character while Attila did the shaders and effects, collaborated renders.

https://www.artstation.com/attilaherczeg

I made the base model within Maya, sculpted in ZBrush and then retopologized and UV-mapped within Maya. Baked and textured in Substance Painter and then rendered in UE4.

The model rendered without shaders in Unreal Engine 4

The model rendered without shaders in Unreal Engine 4